sequencer
Step components
Per-step modifiers — repeats, ratchets, fixed velocity, pitch ramps, randomness, glides, bends, transposition, jumps and skip rules — added by holding , choosing a white key for the component and a black key for its value.
Step components are the OP-XY's answer to trig conditions and ratchets: small rules attached to a step that change how it plays every time the pattern comes round. The keyboard becomes their control surface while is held — the 14 white keys choose which component, the 10 black keys choose how much.
The components fall into a few families. Timing: pulse, pulse hold and multiply. Level: velocity. Pitch: ramp up, ramp down, random, portamento, bend and tonality. Flow: jump moves the playhead to another step. The three skip components thin things out, letting locks, components or the whole trigger through only on some passes, which keeps long loops from sounding repetitive.
Because one step can stack several components, simple patterns grow into evolving ones quickly. The value each digit selects is listed per component in the step-component reference.
How to
Add a step component to one or more steps
before you start the track already has notes in its sequence
- 1 keep shift down throughout — select the steps, choose the component, then its value
Once `shift` is released, the chosen steps play with the component.
Remove a step component
- 1 select the same steps, then press the white key of the component to take off
Details
- TE’s guide
A step component changes how a step plays — repeating it, splitting it into rapid retriggers, bending, randomising or skipping it — while the recorded notes stay as they are.
- TE’s guide
There are 14 components, one per white key; the icon printed on each natural names its component.
- TE’s guide
From the left, the naturals are: 1 pulse, 2 pulse hold, 3 multiply, 4 velocity, 5 ramp up, 6 ramp down, 7 random, 8 portamento, 9 bend, 10 tonality, 11 jump, 12 skip parameter lock, 13 skip step component, 14 skip trigger.
- TE’s guide
The black keys then pick the component's value. Each component reads the ten digits its own way, and the screen spells out what the chosen digit does.
- TE’s guide
For ten of the 14 components, (the last black key) picks a random amount, count or shape; ramp up, ramp down, random and tonality use it for their strongest setting instead.
- TE’s guide
While is down, steps that hold notes turn dim to show they carry no component yet, and steps you select blink.
- TE’s guide
A single step can carry any combination of the 14 components at the same time.
- TE’s guide
To take a component off, select the same steps with held and press that component's white key again.
- TE’s guide
Pulse and pulse hold stretch time — the step repeats or holds for extra steps before the sequence moves on — whereas multiply fits several triggers inside the one step, the classic ratchet.
- TE’s changelog
Duplicating a bar copies its notes together with their step components and locks.
- TE’s changelog
Shifting a track's sequence with carries the step components along with the notes.
- TE’s changelog
Holding a step and changing its note no longer wipes the step's components; OS 1.1.32 fixed that.