op-xy agent

sampler

Drum sampler key settings

The drum sampler's M1 page shapes the selected key — tune, start, end and play mode, with direction, pan, fade and gain on the shift layer.

Trim each hit with start and end, retune it, and pick its behaviour: oneshot for drums, key for held sounds, loop for textures, mute group for sounds that should cut each other off.

Details

  • The settings belong to the selected key, so every key keeps its own values.

    TE’s guide
  • Key plays only while held, oneshot always to the end, mute group is cut off by another mute-group key, loop repeats.

    TE’s guide
  • A kit has a single mute group, so all mute-group keys choke each other — handy for open and closed hats.

    community
  • The mute group applies across live and sequenced notes alike.

    TE’s changelog
  • Pan runs from −100 to +100, sample fade from 0 to 99, sample gain from −30 to +20 dB.

    community
  • The screen draws the sample fade over the waveform.

    TE’s changelog
  • The guide's texts for pan and sample fade describe tune and loop crossfade — copied from the synth sampler by mistake.

    worked out
  • The page shows the selected key's waveform with the skipped parts tinted blue and start and end markers; tune reads as a note symbol and a signed value such as −16.10, moving in steps of 0.1, and play mode as one of four icons — an arrow to a bar, a plain arrow, an arrow with G, or a loop.

    checked on a unit · 1.1.33
  • With held the page shows direction, pan as a bar from L to R, fade as a dark ramp that rises from the start marker over the wave, and gain, which scales the drawn wave.

    checked on a unit · 1.1.33
  • Tune is always signed, so no transposition reads +0.00, and it reaches well past an octave (−16.10 was seen on a key).

    checked on a unit · 1.1.33
  • CC12–15 on the track's channel move nothing on this page.

    checked on a unit · 1.1.33
  • The sample fade is a fade-in from the start marker lasting a fixed time, about 0.25 s at 50 and 0.95 s at 99, so a short hit at a high fade never reaches full level.

    checked on a unit · 1.1.33

Parameters

parametergesturerangecc
tune M1turn dark grey encoder––
sample start M1turn mid grey encoder––
sample end M1turn light grey encoder––
play mode M1turn white encoderkey / oneshot / mute group / loop–
direction M1shift+turn dark grey encoderforward / backward–
pan M1shift+turn mid grey encoder––
sample fade M1shift+turn light grey encoder––
sample gain M1shift+turn white encoder––

Our wording, for OS 1.1.33. TE’s page source

no device
os –
view simulated