Give the symbols
some space.Give the symbols some space.
Turn a surface. Follow a worldline. Watch a direction change. Geometry becomes clearer when you can move around it.Turn a surface. Follow a worldline. Watch a direction change. Geometry becomes clearer when you can move around it.
Compare two falling objects
Follow the rose points as they fall toward Earth. Watch the gap between points on the same radial line, then compare points side by side.
Read the scene. The teal grid joins freely falling observers; rose points make their motion visible. This model treats Earth as a nonrotating sphere. Each observer has fallen from rest very far away and is already moving when it enters the picture. New points enter from beyond the view, and the motion stops at the surface. The grid lines simply join observers at the same time.Read the scene. The teal grid joins freely falling observers; rose points make their motion visible. This model treats Earth as a nonrotating sphere. Each observer has fallen from rest very far away and is already moving when it enters the picture. New points enter from beyond the view, and the motion stops at the surface. The grid lines simply join observers at the same time.
How this animation is calculatedHow this animation is calculated
Each rose point follows the speed rule derived in §1.10. Integrating that rule tells us where to draw the point at a later time:Each rose point follows the speed rule derived in §1.10. Integrating that rule tells us where to draw the point at a later time:
is the distance from Earth’s center when the point enters, and is the time since entry. is Earth’s mass; is Newton’s gravitational constant. The formula applies until the point reaches the surface.
The points show a continuous stream of falls with these starting conditions. The connecting lines help you compare their positions. They are neither material threads nor the paths of individual objects.The points show a continuous stream of falls with these starting conditions. The connecting lines help you compare their positions. They are neither material threads nor the paths of individual objects.
Motion is shown at 110 times real time. The model uses Earth’s mean radius and gravitational parameter, giving an incoming surface speed of about . It omits rotation, the atmosphere’s resistance, and Earth’s interior. The glow and lighting identify the globe; they carry no gravity data.
This speed rule also occurs in a useful relativistic description of spherical gravity. Chapter 17 develops the geometry needed to understand that description. The technical source is Hamilton and Lisle’s river model.This speed rule also occurs in a useful relativistic description of spherical gravity. Chapter 17 develops the geometry needed to understand that description. The technical source is Hamilton and Lisle’s river model.
Presentation inspired by ScienceClic’s visualization. Earth texture: NASA, Blue Marble: Next Generation. Sources and image rights ↗Presentation inspired by ScienceClic’s visualization. Earth texture: NASA, Blue Marble: Next Generation. Sources and image rights ↗
Enter the spacetime labsEnter the spacetime labs
Build a star from its centre
Choose a central density. Follow the pressure outward until it reaches zero: that is the surface of your star.
Chapter 17 · Numerical experimentCALCULATE & COMPAREAsk the universe three distance questions
Which distance did the observation actually measure?
Chapter 19 · Numerical experimentCALCULATE & COMPAREFollow the photon. Ask each observer.
Send light between two observers. Change their heights and motion, and compare the frequencies they measure.
Chapter 17 · Numerical experimentCALCULATE & COMPAREMake a universe—and audit the answer
Will a smaller time step repair the apparent motion, the constraint, or both?
Chapter 20 · Numerical experimentEXPLOREA curved world. A flat address.
Link a smooth surface to two overlapping coordinate charts.
Chapter 4 · Interactive modelEXPLORETwenty ways to curve
Follow the symmetries that turn 256 slots into 20 independent components.
Chapter 8 · Interactive modelEXPLOREVolume and shape
Compare all three tidal directions in a freely falling cloud.
Chapter 9 · Interactive modelEXPLOREMercury remembers
Watch the closest approach advance from orbit to orbit.
Chapter 16 · Interactive modelLAB 01Compare two falling objects
Follow the rose points as they fall toward Earth. Watch the gap between points on the same radial line, then compare points side by side.
Chapter 01 · Interactive 3DLAB 02An arrow meets a family of planes
A covector measures how many level intervals a displacement crosses. Rotate the scene to see that this is a pairing, not a length.
Chapter 02 · Interactive 3DLAB 03The shape of a possible future
A light cone becomes a surface when we restore a second space direction. Change the speed and watch the observer’s worldline tilt.
Chapter 03 · Interactive 3DLAB 04Carry a direction. Discover curvature.
Move an arrow around three great-circle arcs. It stays parallel within each local tangent plane, yet returns pointing a quarter-turn away.
Chapter 08 · Interactive 3DLAB 05Gravity changes a cloud’s shape
A small freely falling cloud stretches radially and squeezes in two independent sideways directions. Rotate to find the dimension a flat diagram hides.
Chapter 10 · Interactive 3DLAB 06The same interval. A longer ruler.
Keep two coordinate radii fixed. Increase the black hole’s mass and measure how much farther apart they become on this spatial slice.
Chapter 17 · Interactive 3DLAB 07One wave. Two ways to stretch.
Watch one detector ring. Compare plus and cross polarization, then separate what strain and frequency change.
Chapter 18 · Interactive 3DLAB 08More distance. The same cosmic grid.
Choose a scale factor. Every comoving separation grows together; no point in the grid becomes a preferred center of the expansion.
Chapter 19 · Interactive 3DLAB 09One step in time. Two different choices.
Lapse carries you along the normal. Shift slides the coordinate grid sideways. Rotate the slices to separate these two pieces.
Chapter 20 · Interactive 3DCarry a direction. Discover curvature.
Move an arrow around three great-circle arcs. It stays parallel within each local tangent plane, yet returns pointing a quarter-turn away.
Read the scene. A sphere is an analogy for intrinsic curvature, not a picture of four-dimensional spacetime. The octant loop encloses one eighth of its area.Read the scene. A sphere is an analogy for intrinsic curvature, not a picture of four-dimensional spacetime. The octant loop encloses one eighth of its area.
The vector collectionThe vector collection
40 figures40 figures